Resume
April 2015 - Present
User Experience Designer
Getty |
Museum and Research institute for art enthusiasts and scholars
- Lead UX research and design for the museum and research collections, integrate our brand and component library, design new features, and improve existing ones.
- Work closely with development teams to understand technical constraints, communicate user needs, and ensure pixel-perfect implementation of designs.
- Design and run usability tests, and combine the results with stakeholder input to synthesize a cohesive report with actionable improvements.
- Designed the UX/UI for Getty Animal Crossing App, increasing visits by 200%.
- Mentored two interns and manage a UX designer, growing and empowering the team and defining the UX process.
- Lead team experiments, facilitate project planning and retrospectives, improving cross-team collaboration.
- Lead team brainstorming sessions, building alignment while producing use cases, user stories, and user and business requirements.
- Advocate for and organize team-building activities, offering myself as a soundboard for my colleagues, keeping up morale at stressful times.
- Created the DEAI task force process standard for my department and championed change at the department and institutional levels.
July 2010 - April 2015
Senior Analyst
Stauffer Inc. |
Creative consulting agency for web and mobile
- Designed the user experience for 50+ clients, utilizing user stories, ideation, wireframes, site maps, and design comps.
- Led UX research and design working closely with cross-functional teams and client stakeholders, presenting insights and findings
- Expanded an internal, developer-utilized design library by creating components and iconography for our website and marketing materials. Designed branded newsletters, web ads, and internal pitch decks for potential clients.
- Mentored and assigned tasks to the QA team. Collaborated with developers, and created an efficient workflow between QA, design, and software teams.
- Worked closely with senior management and clients to communicate the status of projects and set expectations via reports and live demos.
August 2012 - August 2016
Artist / Designer
Imgur |
Image hosting/sharing, and social community for millennials
- Designed imgur’s corporate mascot, which was voted into use by millions of users.
- Designed company event fliers, merchandise (T-shirts, posters, and mugs), and user trophies and achievements.
- Designed content and layouts for the 404 and over-capacity pages.
July 2008 - July 2010
Graphics Manager
FunMobility |
Mobile marketing agency
- Designed and produced original mobile user interfaces, themes, and skins based on current market trends for AT&T, T-Mobile, Sprint, Virgin US, and Verizon.
- Managed a team of artists to generate graphic mobile content on a tight, client-based timeline.
Sept 2005 – July 2008
Storefront Lead
Infospace |
Games, content, and storefronts for web and mobile
- Managed the launch of a high-profile web storefront as well as mobile storefront applications, and mobile games across hundreds of handsets.
- Coordinated with developers and allocated resources to perform functional compatibility testing.
Feb 2004 – Sept 2005
Associate Lead
Vivendi Universal Games |
Video game publisher for console and PC
- Represented the company and fielded media inquiries regarding current projects at E3 (2004, 2005) and Wizard World (2005).
- Promoted to Associate Lead after exceeding quota by over 300%. Greatly surpassed deadline expectations while working closely with project leads to coordinate workloads.
Tools
- Figma, Sketch, Adobe XD
- Miro, AirTable, StoryBook
- UserTesting.com
- OptimalWorkshop
- Trello, Jira, Google Docs
- Adobe PS & Illustrator
Methodologies
- Human-centered design
- Goal-centered design
- Design thinking
- Qualitative & quantitative research
UX Skills
- Defining UX strategy for products & features
- Leading user interviews
- Prototyping & usability testing
- Synthesizing research data into problem statements & key findings
- Quality assurance for web, mobile, & video games
- HTML & CSS
Team Skills
- Collaborating with & leading teams
- Interfacing with clients & stakeholders
- Working closely with software development
- Project management for small teams
- Defining workflows for cross-functional teams
Presentations
- 2020 - IIIF Week: Museums Showcase, MCN
Animal Crossing Art Generator - 2020 - OpenText Media Management Monday
Animal Crossing Art Generator - 2020 - IIIF Museums Community Group
Animal Crossing Art Generator - 2019 - IA Conference
Data Through Space and Time: A case study in designing for event-based linked-data